Call of Duty SDKs Call of Duty 2

[/] - Rev 2

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Path
/sdk/aitype
/sdk/aitype/aitypes_characteraliases.gdt
/sdk/aitype/xmodelalias.gdt
/sdk/bin
/sdk/bin/AssetManagerMru.txt
/sdk/bin/asset_manager.exe
/sdk/bin/autosave.map
/sdk/bin/cod2.def
/sdk/bin/cod2.prj
/sdk/bin/CoD2CompileTools.exe
/sdk/bin/cod2compiletools_compilebsp.bat
/sdk/bin/cod2compiletools_grid.bat
/sdk/bin/cod2compiletools_runmap.bat
/sdk/bin/cod2map.exe
/sdk/bin/cod2rad.exe
/sdk/bin/cod2rad64.exe
/sdk/bin/CoD2Radiant.exe
/sdk/bin/CoD2_EffectsEd.exe
/sdk/bin/converter.exe
/sdk/bin/gfx_d3d_tools.dll
/sdk/bin/libmySQL.dll
/sdk/bin/maya
/sdk/bin/maya/british_africa_body.mb
/sdk/bin/maya/CODExportAnimationWindow.mel
/sdk/bin/maya/CODExportModelWindow.mel
/sdk/bin/maya/CODToolsMenu.mel
/sdk/bin/maya/ExportXAnim.mel
/sdk/bin/maya/Josh_DefMesh.mb
/sdk/bin/maya/ListCODChars.mel
/sdk/bin/maya/NoteTrack.mel
/sdk/bin/maya/runprocess.mll
/sdk/bin/maya/scripts
/sdk/bin/maya/scripts/usersetup.mel
/sdk/bin/maya/selectBound.mel
/sdk/bin/maya/texture
/sdk/bin/maya/texture/German_nomandy_col.tga
/sdk/bin/maya/XanimExport.mll
/sdk/bin/maya/XModelExport.mll
/sdk/deffiles
/sdk/deffiles/aitype.dll
/sdk/deffiles/aitype.gdf
/sdk/deffiles/bulletweapon.gdf
/sdk/deffiles/character.dll
/sdk/deffiles/character.gdf
/sdk/deffiles/configstringconvert.dll
/sdk/deffiles/defaultconvert.dll
/sdk/deffiles/grenadeweapon.gdf
/sdk/deffiles/input.gdf
/sdk/deffiles/light.dll
/sdk/deffiles/light.gdf
/sdk/deffiles/locdmgtable.gdf
/sdk/deffiles/material.dll
/sdk/deffiles/material.gdf
/sdk/deffiles/materials
/sdk/deffiles/materials/alphatest.template
/sdk/deffiles/materials/blendfunc.template
/sdk/deffiles/materials/clamp.template
/sdk/deffiles/materials/colorwrite.template
/sdk/deffiles/materials/commonsetup.template
/sdk/deffiles/materials/cullface.template
/sdk/deffiles/materials/depthtest.template
/sdk/deffiles/materials/depthwrite.template
/sdk/deffiles/materials/fog.template
/sdk/deffiles/materials/locale.txt
/sdk/deffiles/materials/material.template
/sdk/deffiles/materials/mtl_2d.template
/sdk/deffiles/materials/mtl_ambient.template
/sdk/deffiles/materials/mtl_clear_alpha_stencil.template
/sdk/deffiles/materials/mtl_custom.template
/sdk/deffiles/materials/mtl_distortion.template
/sdk/deffiles/materials/mtl_effect.template
/sdk/deffiles/materials/mtl_effect_eyeoffset.template
/sdk/deffiles/materials/mtl_grain_overlay.template
/sdk/deffiles/materials/mtl_objective.template
/sdk/deffiles/materials/mtl_particlecloud.template
/sdk/deffiles/materials/mtl_phong.template
/sdk/deffiles/materials/mtl_phong_flag.template
/sdk/deffiles/materials/mtl_shadowclear.template
/sdk/deffiles/materials/mtl_shadowcookieblur.template
/sdk/deffiles/materials/mtl_shadowcookieoverlay.template
/sdk/deffiles/materials/mtl_shadowoverlay.template
/sdk/deffiles/materials/mtl_sky.template
/sdk/deffiles/materials/mtl_stencil_plane.template
/sdk/deffiles/materials/mtl_tools.template
/sdk/deffiles/materials/mtl_unlit.template
/sdk/deffiles/materials/mtl_water.template
/sdk/deffiles/materials/polygonoffset.template
/sdk/deffiles/materials/refblend.template
/sdk/deffiles/materials/sampler_normalmap.template
/sdk/deffiles/materials/sort.template
/sdk/deffiles/materials/statebits.template
/sdk/deffiles/materials/stencil.template
/sdk/deffiles/materials/sunpartitionclippable.template
/sdk/deffiles/materials/textureAtlas.template
/sdk/deffiles/materials/usage.txt
/sdk/deffiles/mptype.dll
/sdk/deffiles/mptype.gdf
/sdk/deffiles/projectileweapon.gdf
/sdk/deffiles/rumble.gdf
/sdk/deffiles/sample.gdf
/sdk/deffiles/shader.dll
/sdk/deffiles/template.idf
/sdk/deffiles/turretweapon.gdf
/sdk/deffiles/vehicle.gdf
/sdk/deffiles/vehicleweapon.gdf
/sdk/deffiles/xanim.dll
/sdk/deffiles/xanim.gdf
/sdk/deffiles/xmodel.dll
/sdk/deffiles/xmodel.gdf
/sdk/deffiles/xmodelalias.dll
/sdk/deffiles/xmodelalias.gdf
/sdk/devraw
/sdk/devraw/maps
/sdk/devraw/maps/effectsEd_box.d3dbsp
/sdk/devraw/maps/effectsEd_box.map
/sdk/devraw/maps/mp_test.d3dbsp
/sdk/devraw/maps/mp_test.gsc
/sdk/devraw/maps/mp_test_fx.gsc
/sdk/map_source
/sdk/map_source/bunker_lookout.map
/sdk/map_source/bunker_omaha.map
/sdk/map_source/hob_isolation.map
/sdk/map_source/mp_matmata.map
/sdk/map_source/mp_test.map
/sdk/map_source/newvillers.map
/sdk/map_source/newvillers_geo.map
/sdk/map_source/prefabs
/sdk/map_source/prefabs/corevillers
/sdk/map_source/prefabs/corevillers.zip
/sdk/map_source/prefabs/corevillers/bldgs
/sdk/map_source/prefabs/corevillers/bldgs/2story2_destroyed.map
/sdk/map_source/prefabs/corevillers/bldgs/2story3.map
/sdk/map_source/prefabs/corevillers/bldgs/2story4.map
/sdk/map_source/prefabs/corevillers/bldgs/2story5_detail.map
/sdk/map_source/prefabs/corevillers/bldgs/2story_small1_destroyed.map
/sdk/map_source/prefabs/corevillers/bldgs/2story_small1_lightdmg.map
/sdk/map_source/prefabs/corevillers/bldgs/2story_small2.map
/sdk/map_source/prefabs/corevillers/bldgs/2story_small3a.map
/sdk/map_source/prefabs/corevillers/bldgs/church.map
/sdk/map_source/prefabs/corevillers/bldgs/fieldhq.map
/sdk/map_source/prefabs/corevillers/bldgs/noentry_bldg1.map
/sdk/map_source/prefabs/corevillers/bldgs/noentry_bldg1_addon1.map
/sdk/map_source/prefabs/corevillers/bldgs/noentry_bldg1_addon1_destroyed.map
/sdk/map_source/prefabs/corevillers/bldgs/noentry_bldg2.map
/sdk/map_source/prefabs/corevillers/bldgs/noentry_bldg2_addon1.map
/sdk/map_source/prefabs/corevillers/bldgs/postoffice.map
/sdk/map_source/prefabs/corevillers/bldgs/smalldestroyed1.map
/sdk/map_source/prefabs/corevillers/bldgs/townhall.map
/sdk/map_source/prefabs/eldaba
/sdk/map_source/prefabs/eldaba/ed_balcony.map
/sdk/map_source/prefabs/eldaba/ed_bldg_flpart2.map
/sdk/map_source/prefabs/eldaba/ed_bldg_part2.map
/sdk/map_source/prefabs/eldaba/ed_door3.map
/sdk/map_source/prefabs/eldaba/ed_gutter_clamp.map
/sdk/map_source/prefabs/eldaba/ed_mgtrap1_doorfrm.map
/sdk/map_source/prefabs/eldaba/ed_window2.map
/sdk/map_source/prefabs/eldaba/ed_window2b.map
/sdk/map_source/prefabs/eldaba/ed_window2c.map
/sdk/map_source/prefabs/eldaba/ed_window2d.map
/sdk/map_source/prefabs/eldaba/ed_window4.map
/sdk/map_source/prefabs/eldaba/ed_window4b.map
/sdk/map_source/prefabs/eldaba/ed_window4d.map
/sdk/map_source/prefabs/eldaba/ed_window8.map
/sdk/map_source/prefabs/eldaba/ed_window_bars.map
/sdk/map_source/prefabs/interactable_objects
/sdk/map_source/prefabs/interactable_objects/benzin.map
/sdk/map_source/prefabs/interactable_objects/benzin_snow.map
/sdk/map_source/prefabs/interactable_objects/egypt_prop_vase1.map
/sdk/map_source/prefabs/interactable_objects/prop_barrel_benzin.map
/sdk/map_source/prefabs/interactable_objects/prop_barrel_benzin_snow.map
/sdk/map_source/prefabs/interactable_objects/prop_crate_dak1.map
/sdk/map_source/prefabs/interactable_objects/prop_crate_dak2.map
/sdk/map_source/prefabs/interactable_objects/prop_crate_dak3.map
/sdk/map_source/prefabs/interactable_objects/prop_crate_dak4.map
/sdk/map_source/prefabs/interactable_objects/prop_crate_dak5.map
/sdk/map_source/prefabs/interactable_objects/prop_crate_dak6.map
/sdk/map_source/prefabs/interactable_objects/prop_crate_dak7.map
/sdk/map_source/prefabs/interactable_objects/prop_crate_dak8.map
/sdk/map_source/prefabs/interactable_objects/prop_crate_dak9.map
/sdk/map_source/prefabs/lamps
/sdk/map_source/prefabs/lamps/lantern_lit.map
/sdk/map_source/prefabs/libyatown
/sdk/map_source/prefabs/libyatown/archway.map
/sdk/map_source/prefabs/libyatown/board1.map
/sdk/map_source/prefabs/libyatown/building_1n1halfstory.map
/sdk/map_source/prefabs/libyatown/building_2storycornerinset.map
/sdk/map_source/prefabs/libyatown/building_2storysquare.map
/sdk/map_source/prefabs/libyatown/building_angledwall.map
/sdk/map_source/prefabs/libyatown/building_angledwall2.map
/sdk/map_source/prefabs/libyatown/building_brown1story.map
/sdk/map_source/prefabs/libyatown/building_brown2story.map
/sdk/map_source/prefabs/libyatown/building_long.map
/sdk/map_source/prefabs/libyatown/building_mosque.map
/sdk/map_source/prefabs/libyatown/building_roundtop.map
/sdk/map_source/prefabs/libyatown/building_roundtop2.map
/sdk/map_source/prefabs/libyatown/building_simple.map
/sdk/map_source/prefabs/libyatown/building_simple2.map
/sdk/map_source/prefabs/libyatown/building_simplel.map
/sdk/map_source/prefabs/libyatown/building_simplesmall.map
/sdk/map_source/prefabs/libyatown/detail_brownchimney.map
/sdk/map_source/prefabs/libyatown/detail_whitechimney.map
/sdk/map_source/prefabs/libyatown/dometop.map
/sdk/map_source/prefabs/libyatown/dometop_open.map
/sdk/map_source/prefabs/libyatown/dragontooth.map
/sdk/map_source/prefabs/libyatown/facade1.1.map
/sdk/map_source/prefabs/libyatown/facade1.map
/sdk/map_source/prefabs/libyatown/facade2.map
/sdk/map_source/prefabs/libyatown/facade3.map
/sdk/map_source/prefabs/libyatown/facade4.map
/sdk/map_source/prefabs/libyatown/palmtree_tall.map
/sdk/map_source/prefabs/libyatown/pole_short.map
/sdk/map_source/prefabs/libyatown/post.map
/sdk/map_source/prefabs/libyatown/smallbase1.map
/sdk/map_source/prefabs/libyatown/tower1.map
/sdk/map_source/prefabs/libyatown/tower2.map
/sdk/map_source/prefabs/libyatown/wallsupport1.map
/sdk/map_source/prefabs/matmata
/sdk/map_source/prefabs/matmata/mat_bldg04.map
/sdk/map_source/prefabs/MP
/sdk/map_source/prefabs/MP/crate_of_panzerfaust.map
/sdk/map_source/prefabs/MP/ctf_flag_allies.map
/sdk/map_source/prefabs/MP/ctf_flag_axis.map
/sdk/map_source/prefabs/MP/lights
/sdk/map_source/prefabs/MP/lights/hangingbulb_on.map
/sdk/map_source/prefabs/MP/lights/lampplain1.map
/sdk/map_source/prefabs/MP/lights/lantern1.map
/sdk/map_source/prefabs/MP/sd_arrows.map
/sdk/map_source/prefabs/MP/sd_bombtrigger.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_ammodump_desert.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_ammodump_snow.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_armoredcar_desert.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_desertflak.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_desertflak_aa.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_flakveirling.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_half_rockets_snow.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_half_rockets_wood.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_mortar.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_normandyflak.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_normandyflak_aa.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_opelblitz_desert.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_opelblitz_snow.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_opelblitz_wood.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_panzer2_desert.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_panzer2_winter.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_silo.map
/sdk/map_source/prefabs/MP/sd_bombzone_a_tiger_woodland_brush.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_ammodump_desert.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_ammodump_snow.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_armoredcar_desert.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_desertflak.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_desertflak_aa.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_flakveirling.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_half_rockets_snow.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_half_rockets_wood.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_mortar.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_normandyflak.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_normandyflak_aa.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_opelblitz_desert.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_opelblitz_snow.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_opelblitz_wood.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_panzer2_desert.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_panzer2_winter.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_silo.map
/sdk/map_source/prefabs/MP/sd_bombzone_b_tiger_woodland_brush.map
/sdk/map_source/prefabs/MP/sw_arrows.map
/sdk/map_source/prefabs/mp_matmata
/sdk/map_source/prefabs/mp_matmata/2story2.map
/sdk/map_source/prefabs/mp_matmata/building06.map
/sdk/map_source/prefabs/mp_matmata/building_brown2story2.map
/sdk/map_source/prefabs/mp_matmata/building_brown2story3.map
/sdk/map_source/prefabs/mp_matmata/building_simple3.map
/sdk/map_source/prefabs/mp_matmata/dometop.map
/sdk/map_source/prefabs/mp_matmata/ladder_weaponclip.map
/sdk/map_source/prefabs/mp_matmata/pole_short.map
/sdk/map_source/prefabs/newvillers
/sdk/map_source/prefabs/newvillers/bldgs
/sdk/map_source/prefabs/newvillers/bldgs/2story1.map
/sdk/map_source/prefabs/newvillers/bldgs/2story1a.map
/sdk/map_source/prefabs/newvillers/bldgs/2story2_destroyed.map
/sdk/map_source/prefabs/newvillers/bldgs/2story3.map
/sdk/map_source/prefabs/newvillers/bldgs/2story3_destroyed.map
/sdk/map_source/prefabs/newvillers/bldgs/2story3_destroyed_detail.map
/sdk/map_source/prefabs/newvillers/bldgs/2story3_destroyed_new.map
/sdk/map_source/prefabs/newvillers/bldgs/2story4.map
/sdk/map_source/prefabs/newvillers/bldgs/2story5.map
/sdk/map_source/prefabs/newvillers/bldgs/2story5_detail.map
/sdk/map_source/prefabs/newvillers/bldgs/2story_floor1only_bldg1.map
/sdk/map_source/prefabs/newvillers/bldgs/2story_small1.map
/sdk/map_source/prefabs/newvillers/bldgs/2story_small1_destroyed.map
/sdk/map_source/prefabs/newvillers/bldgs/2story_small1_lightdmg.map
/sdk/map_source/prefabs/newvillers/bldgs/2story_small2.map
/sdk/map_source/prefabs/newvillers/bldgs/2story_small3.map
/sdk/map_source/prefabs/newvillers/bldgs/2story_small3a.map
/sdk/map_source/prefabs/newvillers/bldgs/2story_small_garage1.map
/sdk/map_source/prefabs/newvillers/bldgs/carentan_01.map
/sdk/map_source/prefabs/newvillers/bldgs/carentan_02.map
/sdk/map_source/prefabs/newvillers/bldgs/church.map
/sdk/map_source/prefabs/newvillers/bldgs/fieldhq.map
/sdk/map_source/prefabs/newvillers/bldgs/noentry_bldg1.map
/sdk/map_source/prefabs/newvillers/bldgs/noentry_bldg1_addon1.map
/sdk/map_source/prefabs/newvillers/bldgs/noentry_bldg1_addon1_destroyed.map
/sdk/map_source/prefabs/newvillers/bldgs/noentry_bldg1_noback.map
/sdk/map_source/prefabs/newvillers/bldgs/noentry_bldg2.map
/sdk/map_source/prefabs/newvillers/bldgs/noentry_bldg2_addon1.map
/sdk/map_source/prefabs/newvillers/bldgs/objbldg_2.map
/sdk/map_source/prefabs/newvillers/bldgs/postoffice.map
/sdk/map_source/prefabs/newvillers/bldgs/postoffice_corner.map
/sdk/map_source/prefabs/newvillers/bldgs/smalldestroyed1.map
/sdk/map_source/prefabs/newvillers/bldgs/townhall.map
/sdk/map_source/prefabs/newvillers/bldgs/villers_2story1.map
/sdk/map_source/prefabs/newvillers/bldgs/villers_2story2.map
/sdk/map_source/prefabs/newvillers/bldgs/villers_2story3.map
/sdk/map_source/prefabs/newvillers/bldgs/villers_2story4.map
/sdk/map_source/prefabs/newvillers/bldgs/villers_2story5.map
/sdk/map_source/prefabs/newvillers/bldgs/villers_2story6.map
/sdk/map_source/prefabs/newvillers/bldgs/villers_2story7.map
/sdk/map_source/prefabs/newvillers/bldgs/villers_2story8.map
/sdk/map_source/prefabs/newvillers/bldgs/villers_chimney01.map
/sdk/map_source/prefabs/newvillers/bldgs/villers_corner_d.map
/sdk/map_source/prefabs/newvillers/bldgs/villers_fireplace01.map
/sdk/map_source/prefabs/newvillers/bldgs/villers_noentry1.map
/sdk/map_source/prefabs/newvillers/bldgs/villers_noentry2.map
/sdk/map_source/prefabs/newvillers/bldgs/villers_noentry3.map
/sdk/map_source/prefabs/newvillers/chimneys
/sdk/map_source/prefabs/newvillers/chimneys/brick_funnel_thin1.map
/sdk/map_source/prefabs/newvillers/chimneys/brick_funnel_wide1.map
/sdk/map_source/prefabs/newvillers/chimneys/brick_thin1.map
/sdk/map_source/prefabs/newvillers/chimneys/brick_wide1.map
/sdk/map_source/prefabs/newvillers/chimneys/chimney1.map
/sdk/map_source/prefabs/newvillers/chimneys/chimney2.map
/sdk/map_source/prefabs/newvillers/chimneys/chimney3.map
/sdk/map_source/prefabs/newvillers/chimneys/chimney4.map
/sdk/map_source/prefabs/newvillers/chimneys/chimney5.map
/sdk/map_source/prefabs/newvillers/chimneys/complex1.map
/sdk/map_source/prefabs/newvillers/chimneys/stone_funnel1.map
/sdk/map_source/prefabs/newvillers/Detail
/sdk/map_source/prefabs/newvillers/Detail/Villers_road_detail.map
/sdk/map_source/prefabs/newvillers/doors
/sdk/map_source/prefabs/newvillers/doors/arched_block_door.map
/sdk/map_source/prefabs/newvillers/doors/arched_brick_door.map
/sdk/map_source/prefabs/newvillers/doors/arched_door1.map
/sdk/map_source/prefabs/newvillers/doors/arched_wood_door.map
/sdk/map_source/prefabs/newvillers/doors/arched_wood_doorframe.map
/sdk/map_source/prefabs/newvillers/doors/concrete_door_steps1.map
/sdk/map_source/prefabs/newvillers/doors/concrete_door_steps1_clean.map
/sdk/map_source/prefabs/newvillers/doors/concrete_fancy1.map
/sdk/map_source/prefabs/newvillers/doors/door1.map
/sdk/map_source/prefabs/newvillers/doors/door1_frame.map
/sdk/map_source/prefabs/newvillers/doors/doorframe_arch.map
/sdk/map_source/prefabs/newvillers/doors/doorframe_archstepped1.map
/sdk/map_source/prefabs/newvillers/doors/doorframe_interior_red1.map
/sdk/map_source/prefabs/newvillers/doors/fancybrick1.map
/sdk/map_source/prefabs/newvillers/doors/postoffice_door1.map
/sdk/map_source/prefabs/newvillers/doors/square_doorway.map
/sdk/map_source/prefabs/newvillers/doors/townhall_interior_door1.map
/sdk/map_source/prefabs/newvillers/doors/townhall_interior_door2.map
/sdk/map_source/prefabs/newvillers/doors/wooden_gate.map
/sdk/map_source/prefabs/newvillers/props
/sdk/map_source/prefabs/newvillers/props/bldg_trim.map
/sdk/map_source/prefabs/newvillers/props/chicken_coop1.map
/sdk/map_source/prefabs/newvillers/props/churchgate.map
/sdk/map_source/prefabs/newvillers/props/church_altar.map
/sdk/map_source/prefabs/newvillers/props/church_arch.map
/sdk/map_source/prefabs/newvillers/props/dragonstooth.map
/sdk/map_source/prefabs/newvillers/props/fireplace1.map
/sdk/map_source/prefabs/newvillers/props/fireplace2.map
/sdk/map_source/prefabs/newvillers/props/fireplace3.map
/sdk/map_source/prefabs/newvillers/props/fireplace_corner1.map
/sdk/map_source/prefabs/newvillers/props/gate1.map
/sdk/map_source/prefabs/newvillers/props/gate2.map
/sdk/map_source/prefabs/newvillers/props/grave_stone.map
/sdk/map_source/prefabs/newvillers/props/grave_stone2.map
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