Please note that you need the corresponding games - namely Call of Duty 4 - Modern Warfare & Call of Duty : World at War in order to play the game levels listed here.
All works presented here can be found here or following the Download links on each work presented.
This map is now released; Map uses custom textures, sounds and FXs.
You can download the Version 1 HERE (note that the map cannot be played without the Vietnam Mod 1.2)
This multiplayer level was created for the Vietnam Mod 1.2 release, it and has in addition to many custom textures two custom made vehicles: the M8 Greyhound and the T-55 tank.
Released 11 October 2010.
This map is now released, Christmas/Winter version of Argentan Map uses custom textures, sounds and FXs.
You can download the Version 1 HERE
This winter, snowy version was done in 2 evenings as a Christmas Holiday fun project, it adds a cold but enjoyable experience to the level; Added features are Cold breath on players, Jingle Bells and other sound effects.
Released 22 December 2009.
This map is now released, Night version of Argentan V2 (see below) Map uses custom textures, sounds and FXs.
You can download the Version 1 HERE
This version adds a certain dark and scary atmosphere as well as adding tactical ans stealth gameplay; Perfect for small clans (4-8 players each side).
The lighting/vision file used are completly custom as well as the Thunder FXs. SetVolFog is also used to create the dark atmosphere.
Y.Riou - 09 July 2009.
This map is now released, it is a remake of a Day of Defeat:Source Map by Valve. Map uses custom textures, sounds and FXs.
You can download the Daytime Version 2 HERE
My goal was to create a map within the French era of World War II. Argentan is a real Town of course, in the North of France, few kilometers south of Caen. Google Maps link HERE
The lighting/vision file used are those of the Call of Duty : World at War Stock Multiplayer map Seelow with some modification. SetVolFog is also used to create an atmosphere of end of Summer / early Autumn feel.
Gameplay has be optimized for all Gametypes. Scripting is in use for a number of things like the Windmill. The level makes extensive use of Treyarch's revolutionary sound capabilities with a number of loopers, line emitters and full ambient packages setup thourough the level. FXs are also in use of course to add to add to the dramatic effects.
Y.Riou - 09 July 2009.
Lastest map created and released for COD4. Release date: October 2008.
Final version of the Half Life's remake of DM_Steamlab for Call of Duty 4. Small to Medium in size, Big rooms and dark tunnels, lots of lighting effects, lights switches and a rolling door!
The map was created mostly for Lighting anf FXs experiments.
Download HERE
Second map released, large outdoor play area with greyish atmosphere. Release date: May 2008.
The map is based on the popular SP level "All Ghillied Up" and on real photograph of Pripyat/Chernobyl and it was Dedicated to all of those who lost their lives in the Chernobyl Disaster on the 26 of April 1986.
Good use of Scripting with a Radiation Suit pickup at random points in the Map and integration of Radiation Zones on the Edge of the map preventing glitching and adding to feel of post Nuclear Disaster.
Download HERE
This was my first map released using Cod4 Radiant. Release date: February 2008. This map was also made possible by a good friend Chaz.
The map is multilevel with the TV Station's roof accessible and a huge construction on the opposite side.
A number os Stock FXs were used, custom sounds (Lift / UVA Trailer)
Download HERE
All works © 2007-2013 Yohan Riou / zeroy.com except otherwise noted.
This page has been visited a total of since the 15th of January 2009