AWE5 2.5 By RGN Dev TEam, September 2010 / awe5@zeroy.com
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[a] = Added
[f] = Fixed

[a] Added Vehicle Support (Better MG animations, health and more)
[a] Added Binoculars
[a] Added Spotting Feature for use with Binoculars (using USE key)
[a] Added Dvar to disable console on Clients
[a] Added Tripwires (with multi-options)
[a] Turret Overheating options
[f] Fixed an issue where Molotov/Sticky/Flare nade were not given out
[f] Reduced size of icons/text for Team Status / Bottom prints
[f] Some issues in Force Weapon mode
[f] An issue with drop grenade primary
[f] Removed/Added/Tweaked some of the weapon sounds
[f] Some minor code improvements


AWE 2.5 Added Dvars


//*********************************************************************************************************
//	AWE SERVER SETTINGS (Misc)
//*********************************************************************************************************
// Force Remove Console on Clients (default is 1 = on)
// set awe_disableClientConsole "0"

//*********************************************************************************************************
//	AWE5 SPOTTING - Since 2.5
//*********************************************************************************************************
// Spotting is done by ADS on Binoculars or Scoped rifles -[USE] key to spot

// Set Range for spotting - 1000 is 10 meters or 11 yards approximately * set to 0 to disable spotting * max = 50000 * default = 5000
// set awe_spotting_distance "0"

// Set if infos on spottee should be printed on screen (for spotter only) * 1 is on, 0 is Off * Default is 1
// set awe_spotting_print "0"

// Set the units to use for the print infos * 1 is in yards and 2 is in Meters, Default is 1 (yards)
// set awe_spotting_units "2"

// Set if spotter should "shout" + team chat about the spot * 1 is on, 0 is Off * Default is 1
// set awe_spotting_shout "0"

// Set if Spottee should be marked on Minimap * 1 is on, 0 is Off * Default is 1
// set awe_spotting_ping "0"

// Set the marking on minimap dureation * max = 999, Default is 15 seconds
// set awe_spotting_ping_time "30"

//********************************************************************************************************
// Added since 2.5 >> AWE TURRET CONTROL
//********************************************************************************************************
// Toggle Map turrets off or on. 1 = disallow them. 0 = allow them. default = 0
// set awe_disallow_turret 0

// Turret overheating.
// Turrets will overheat after shooting it for some time.
// 0 = disable.
// 1 = enabled (default).
// set awe_turretoverheat "1"

// Turret overheating rate.
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2).
// set awe_turretoverheat_heatrate "1"

// Turret cool down rate.
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2).
// set awe_turretoverheat_coolrate "1"

//***************************************************************************************************************************
// Added since 2.5 >> Tripwires
//***************************************************************************************************************************
// Enable Tripwires (0 = no, 1 = yes, 2 = don't trigger on teammates) (default 1)
// set awe_tripwire "2"
//
// tripwire for each team (in DM this number will be doubled) (default 5)
// set awe_tripwire_limit "5"
//
// Display warning for teammates (0 = no, 1 = yes) (default 1)
// set awe_tripwire_warning "1"
//
// Time needed to place a tripwire (default 3)
// set awe_tripwire_plant_time "3"
//
// Show warning on teammates? (0 = no, 1 = yes) (default 1)
// set awe_tripwire_warning "1"
//
// Time needed to pickup/defuse a tripwire from the same team (default 5) (0 = impossible to defuse)
// set awe_tripwire_pick_time_sameteam "5"
//
// Time needed to pickup/defuse a tripwire from the other team (default 8) (0 = impossible to defuse)
// NOTE! For non-team based gametypes, all tripwires are treated as otherteam.
// set awe_tripwire_pick_time_otherteam "8"
//
//***************************************************************************************************************************
//	AWE VEHICLE HEALTH (since AWE5 2.5)
//***************************************************************************************************************************
// Sets health level for vehicles if present in the maps. Minimum is 100 and max is 9999. default below.
// set awe_panzer4_health "2600"
// set awe_t34_health "2600"
// set awe_sherman_health "2600"
// set awe_panther_health "2600"
// set awe_tiger_health "2600"
// set awe_halftrack_health "1600"
// set awe_truckusa_health "1600"
//***************************************************************************************************************************