mp_sharqi_day by Zeroy
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This is the Final release of the map. Most bugs have hopefully been caught, it is Final version unless a major bug is found.

All feedback and/or suggestions to the raidersmerciless.com or infinityward.com mapping forums or directly on my site:

http://www.zeroy.com/tacticalnight/index.php?topic=96.0

Email: zeroy99@gmail.com

NOTES: !!! Only tested on 1.5 and AWE4 1.2 !!!

Changes in this version:
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- New minimap
- New Loadscreen
- TV Station sides can be accessed again
- Added way around the hills between Axis spawn and TV Station
- Removed Leaking/Explosive barrels (issues with oil decals)
- Added breakable glass to the Double container


The map
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It took well over 200 hours from start to finish (started on 19/01/08)

* 11 Fx are used in the map
* Scripts used for elevator, breakables, fan spining
* 146 Textures in use
* 963 terrain patches (including blending layers)
* Near 14000 models placed in map (not unique :p)
* Compile time of about 4 hours

note: Tutorials for all scripts used in this map can be found here: http://www.zeroy.com/tacticalnight/index.php?board=12.0

Gametypes
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This map supports: DM/TDM/DOM/SAB/SD/KOTH  -- it does not support Oldschool mod.

If you run AWE4 you can enjoy CTF/CTFB/HTF as well :)


Installation
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To install on a server you must be running a MOD! (any mod will do even modwarfare or empty folder)

Extract the zip in cod4_root folder
Copy "mp_sharqi_day.iwd" into your mods folder
Run Cod4 and type 'map mp_sharqi_day' in console or add the map to your servers rotation.

Credits
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Chaz for the terrain (many hours spent on it!) and for the many hours testing the map for bugs
All the modders/mappers for the great help on various bits, especially Wakka/Marshall :)
