Date: 17/01/2010

These source files are the one i used from Argentan Xmas, i took out the .map but everthing else should be there.

- Ambient Flak require a script_struct placed in Radiant with Targetname "flak_fire_fx"
- Includes the Cold Breath FX + Script (raw/maps/mp/mp_argentan_xmas.gsc)
- Includes Files donated by Sparks and Amishthunder from their Zombie Xmas Level
- Xmas Sounds in WAVE format are from freesound.org
- Includes Winter Skins done by Buster (thecompanyhub.com)
- Ambient Area sounds (with reverb, etc..) in map are done using triggers, just as in mp_castle_audio.map
- The sounds uses the technique used in mp_castle_audio.map so they are script_struct with parameters, check this tutorial:

http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Sounds

- Fx are using the Script_script method also, check here:

http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_FXs_Script_Struct

- The minimap was done using Photoshop and using this tutorial:

http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Minimap

&

http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Minimap_on_Teams_Screen

- The loadscreen was done in Photoshop using this tutorial for design:

http://www.myinkblog.com/2008/06/23/create-a-vintage-polaroid-effect/

And this one for integration in game:

http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Loadscreen_Creation

- Ropes / Powerlines were created using this tutorial:

http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Dynamic_Entities_:_Ropes

- Fog done using:

http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Fog#SetVolFog


Happy mapping, see me @ http://www.raidersmerciless.com or www.zeroy.com

ZeRoY.




