=========================================================================================================
Map Title                :Argentan / mp_argentan_n
Map Version              :Version 1 - Nighttime
Orginal creator          :Original map name and layout from Valve's Argentan in Day of Defeat:Source
Recreated & Modified By  :ZeRoY
E-mail                   :argentan@zeroy.com
Website                  :www.zeroy.com / www.raidermerciless.com / www.rgnwiki.com
Date			 :June 1st, 2009
=========================================================================================================
Game                     : Call of Duty 5
Tested on		 : v1.4

Supported Gametype       
                         : Deathmatch
                         : Team Deathmatch
                         : Domination
                         : Search and Destroy
                         : HeadQuarters
			 : Sabotage
			 : Capture the Flag
			 : War
			 			
Map Size                 : medium

Mod tested Ok		 : AWE5, ACE5 - eXtreme X5 (See Notes for 2048 error)
=========================================================================================================
Notes:

The map utilises as much as the features availiable to us from CODWaW, including:

- Dynamic entities
- Ropes (powerlines can be shot)
- Fxs
- Ambient sound packages
- Sound emmiter/Line emitter
- Moving Shutters
- Artillery hints
- Flak88 background FXs
- Breakable windows
- Full map portalling

Build time was approximetly 150hours, probably more!

In V1:

- Reduce number of Materials further for better Mod compatibility
- 1X Destructable door (im sure you'll find it)
- 2X Climbable Trees (Willows)
- Clock Tower is accessible. Should server admin want to block the way to the tower,
they can use this Dvar in their server cfg:

set scr_tower_open "0"

Happy Fraging!
=========================================================================================================
Contents of this Package :

     mp_argentan_n.ff
     localized_mp_argentan_n.ff (for linux)
     mp_argentan_load_n.ff
     mp_argentan_n.iwd
=========================================================================================================
Installation Instructions:
  
Place the mp_argentan folder from this archive within your USERMAPS folder on the server/local PC; 

**MUST HAVE HIDDEN FILES & FOLDER ON**

Where to find USERMAPS and MODS folders:

XP:
DRIVE_LETTER:/Documents and Settings/YOUR_USERNAME/Local Settings/Application Data/Activision/CoDWaW/

Vista:
DRIVE_LETTER:/Users/YOUR_USERNAME/AppData/Local Data/Activision/CoDWaW/

Note: For server admin on non-dedicated/shared server, contact the GSP to check how to.
=========================================================================================================
Credits/Thanks          : 

*Rgnwiki.com
*One_Richard for many advices/inspiration (and the piano!)
*Sven71 for support/help (flak meister!)
*Mike_Nomad, Wakka, Wildcard, Sevensniff and Daevius-Taco for heavy testing
*The BlackMonkeys, Xiao, Nightwing for testing
*The RGN VIP members again for testing
*Thanks to Treyarch for providing the tools/assets.
*Valve for the great map that is Argentan in DoD:Source
*Player Skins by Buster from TheCompanyHub.com, thanks mate!
=========================================================================================================
Additional Notes         :

- Please report any problem with the map on www.raidersmerciless.com or email argentan@zeroy.com

- If the clients <usermaps> folder contains a high number of maps and in conjuction with mods you may encounter
the "2048 materials assets error", the only solution at present is to reduce the number of maps present in the 
<usermaps> folder.

More: 
The map has been succesfully tested with AWE5 along 28 other maps, ACE is fine too with 40 Maps. 
X5 is unfortunetly still a problem and you will need to have less than 10 maps along with it to run it.

- This map contains textures and sounds re-created from assets from Valve's Day of Defeat:Source, these and 
all original and composed textures or assets in this modification remain property of the sources respective owners.
=========================================================================================================