VIETNAM MOD MULTIPLAYER Public Version 1.3
Copyright © ZEROY.com, 2009-2012

Document by Zeroy, 06.02.2012
Thank you for downloading the VIETNAM Mod. This Readme file contains the most recent information regarding the Vietnam Mod Modification for Call of Duty: World at War.
The VIETNAM Mod team is proud to present the first public version of the multiplayer component of the Vietnam Mod for Call of Duty: World at War. The mod will take you to the Vietnam War, deep in Vietnam, where you will fight new battles between the NVA/Vietcong and the US 1st Cavalry.

Table of Contents

	1. Installation
	2. New Features
	3. Server Options
	4. Support
	5. Future Updates
	6. Notes
	7. Credits

Changelog from 1.2:

[F] : Fixes
[A] : Additions

[A] Added pezbot support - Thanks to [ATB] & PEZZALUCIFER!
[A] Added Run And Gun feature (see players_control.cfg)
[A] Added Motion Blur (see players_control.cfg)
[F] Fix an issue with FX for mp_vm_stronghold & mp_vm_stream
[F] Fix an issue with soundaliases for weapon + flak88 ambient
[F] Fix an issue with spotting on minimap
[F] Fix an issue with RnG feature
[F] Fix M60, RPD and XM177 ADS Sway

Changelog from 1.1:

[F] : Fixes
[A] : Additions
[C] : Changes

[A] Added AK47 Scoped + M16 Scoped for Assault
[A] Added Military Crossbow for Special Ops
[A] Added FN-FAL for Rifleman
[A] Added SPAS12 and Remington 870 for Engineer
[A] Added Skorpion for NVA SpecOps
[A] Added Spotting function (when using Binoculars)
[A] Added Dynamic foliage support for maps
[A] Added Vehicle support for maps (T34/M8/T55)
[F] Fixed some animation issues
[F] Fixed a problem with Melee in WDM
[F] Fixed a problem with 3D Icons not showing correctly on some gametypes
[F] Fixed animation for M72
[F] Fixed Sounds for Booby-Traps / Claymore
[C] Renamed bazooka to M72
[C] Replaced all player models on both Teams
[C] Replaced all hats/helmet models
[C] Replaced Thumper M79 Model
[C] New skins for some weapon, items
[C] Replaced some 2D icons on Menus/HUD

Changelog from 1.0:

[F] : Fixes
[A] : Additions

[F] Fix 128 Bones error (not fully tested)
[F] Fix a bug in S&D when changing Class during First Round
[F] Fix a bug in CTF where icons would follow players
[F] Fix a bug when player bled to death (no more gibbing)
[F] Fix a bug with M79 Thumper Firing mode change (goes in Slot 3 as it should now)
[F] Fix Booby Trap safe for Team mate now with set "2"
[F] Fix a display issue on Control Multiplayer Menu
[F] Fix CFG files for typo / default setup (rotation.cfg, weapon_control.cfg, ambient_control.cfg)
[F] Fix Claymore + Weapons Pool sounds (could be heard all over the map)
[F] Fix a problem with drop grenades where "throw back" was showing
[F] Fix Center Obituaries/Low Ammo/Ammo counter Dvars
[F] Fix Claymore detonating when Axis plants
[F] Increased Recoil on PPSh-41
[F] Ranks are now US Army instead of Marines (Icons + Text)
[F] Misc typos in cfg/localized files (weapon pools cfg amongst others)
[F] Fixed non-visible Squad Invite on HUD

[A] Added 2 dvars to show/hide 2D/3D icons - also hides Flag carrier in CTF (see updated player_control.cfg)
[A] Added Dvar to switch on/off Red Crosshairs on enemies (see updated player_control.cfg)
[A] Added Dvar to Show/Hide Bomb carrier in SAB (see updated player_control.cfg)
[A] Added Weapon Damage Modifier for all weapons/items/hardpoints (see updated weapon_control.cfg)
[A] Added Dvar to show/hide Server Info screen
[A] Added Key bind for Binoculars
[A] Added Dvars for Jump height, Fall damage
[A] Added Dvar for crouch enforce (anti stand/run) (see updated player_control.cfg)
[A] Added M72 & Chicom Type-69 (Rpgs) as items (see updated weapon_control.cfg)
[A] Added Dvar to Show/Hide Talking icon on VOIP (see updated player_control.cfg)
[A] Added Dvar to show/hide compass on HC (see updated vietnam.cfg)
1. Installation

- This patch requires RGN Vietnam Mod 1.2 Full already installed. You can find the Executable here:
http://www.moddb.com/mods/vietnam-mod/downloads
- Once the 1.2 files are install execute the ZeRoYVietnamMod_patch1.3.exe file (for Clients) or use the Server Files package (See more informations in Notes)
- To uninstall the Mod patch use the Add/Remove programs (Clients) or delete the folders (Server Files)
To use Pezbot:
To use the bots locally you will need to setup mods/mo_vietnam/configs/pezbot.cfg first. Then edit mods/mp_vietnam/server.cfg and uncomment the last lines:

//wait
//exec configs/pezbot.cfg
Change to

wait
exec configs/pezbot.cfg

- Now start the game using instructions above - or select Mods > mp_vietnam
- To start a map you use "Start new server" Select your map / gametype (some gametypes may not work for Pezbot) then START.
- If no bots show up, bring up console then type in:

/exec server.cfg

2. New Features
	
MAPS

- The Vietnam Mod features 14 new maps in its version 1.3 release:

•	mp_vm_hue
•	mp_vm_hue_day
•	mp_vm_hospital
•	mp_vm_hospital_day
•	mp_vm_firstblood
•	mp_vm_firstblood_night
•	mp_vm_maquina
•	mp_vm_maichau
•	mp_vm_vietcong
•	mp_vm_scrap
•	mp_vm_stream
•	mp_vm_river
•	mp_vm_airfield
•	mp_vm_stronghold

GAMETYPES

- The Vietnam Mod Maps above currently supports all CODWaW Stock Gametypes:

•	Deathmatch
•	Team Deathmatch
•	Search and Destroy
•	Sabotage
•	Domination
•	Capture the flag
•	War
•	King of the Hill (HeadQuarters)

WEAPONS
	
- The Vietnam Mod features 38 weapons in its version 1.3 release. 
These weapons are: 

US Cavalry:

•	M16 (full auto and burst) [Assault]
•	M16 Scoped [Assault]
•	M3A1 Grease Gun [Assault]
•	M1A1 Thompson [Assault]
•	M14 Rifle [Rifleman]
•	M1A1 Carbine [Rifleman]
•	Springfield M1903[Rifleman]
•	M14 XM21 [Sharpshooter]
•	M40A1 [Sharpshooter]
•	M60 [Support]
•	Browning M1919A6 Bipod [Support]
•	Winchester 1200 [Engineer]
•	Remington 870 [Engineer]
•	Military Crossbow [Special Ops]
 Vietcong/NVA:
 
•	AK47 (Full auto and Single Shot) [Assault]
•	AK47 Scoped [Assault]
•	Ppsh-41 [Assault]
•	Pps-43 [Assault]
•	K-50M [Special Ops]
•	Skorpion [Special Ops]
•	SKS w/AK magazine [Rifleman]
•	Mosin-Nagant [Rifleman]
•	FN-Fal [Rifleman]
•	Kar98k [Rifleman]
•	SVD Dragunov [Sharpshooter]
•	Mosin Scoped [Sharpshooter]
•	RPD [Support]
•	DP-28 Bipod [Support]
•	M1897 Trench Gun [Engineer] 
•	SPAS 12 [Engineer] 
All/Admin choice:

•	Colt 1911 Handgun
•	357 Magnum
•	M79 "Thumper" [Admin choice]
•	TT-Tokarev Handgun
•	Double Barreled Shotgun [Engineer]
•	Double Barreled Saw-Off Shotgun [Engineer]
•	M72-LAW (Rpg)
•	Chicom Type-69 (Rpg)

PLAYER MODELS/SKINS
- The Vietnam Mod features new player models and skins for all Classes.
3. MOD features

CLASS
- The Vietnam Mod uses a class selection system, it is composed of 6 classes per sides:
Assault - Light Machine guns (M16, AK47 ...)
Rifleman – Rifles, bolts & semi-auto (Kar98, SKS...)
Sharpshooter - Snipers Rifles (M21, SVD Dragunov ..)
Support - Heavy Machine guns (M60, RPD ...)
Engineer – Shotguns, M79 Grenade Launcher
S.O.G/Special Ops – Sub Machine guns with Silenced options (XM177, K50...)
	
SERVER OPTIONS
- List of features in the current version 1.3:
HUD features:

-	Hud ammo / warning hide handling
-	Team status hud
-	Crosshairs handling
-	Enemy crosshairs handling
-	Rank and crosshair names handling
-	Death icon handler
-	Hit icon handler
-	Hardcore persistent minimap option
-	Claymore/bettys icon handling
-	Range finder function (scoped or non-scoped)
-	Third person mode option
-	Compass switch for HC mode

Menus features:

-	Force auto assign
-	Weapon lock feature
-	Server info menu with player info
-	Rules handling in server info
-	Add server to favourite option
-	Class limitation handling
-	Admin Menu with multiple functions (see Notes)
Health features:

-	Health bar
-	Health packs
-	Bleeding out
-	First aid handling
-	Call for medic (via quickmenu)

Weapons features:

-	Firing mode on-the-fly (not for all weapons, see Notes)
-	Longer smoke grenades
-	Claymores added
-	Signal Smoke Nades
-	Grenades models per team
-	Drop grenades handling
-	Map turret handling
-	Zoom scope function (on scoped weapon only)
-	Napalm/Mortar Hardpoints Streak handling
-	Perk setup handling
-	Bash Melee on most weapons
-	Weapon pool: Spawn pre-selected weapon on maps
-	Booby traps (used when player has at least 2 grenades)
-	Weapon damage modifier for all weapons
-	Binoculars

Realism features:

-	Drop weapons on shoot handling
-	View shift on shoot handling
-	Pain/Death Sounds
-	No Stand / Crouch enforce

Miscellaneous features:

-	Pezbot support! (since 1.3)
-	Motion Blur (since 1.3)
-	Run And Gun feature (since 1.3)
-	Server messages
-	Welcome messages
-	Anti-bunny hopper, and anti-jump shoot
-	Spawn protection
-	Ambient Mortars, Flaks
-	Ambient Huey Helicopters
-	Napalm Airstrike (for Allies)
-	Player Speed handling
-	Forfeit override function
-	Anti-camping handling
-	Anti-sprint on start handling
-	Taunts per team (via quickmenu)
-	Custom Battle Chatters per team
-	Custom Voiceovers per team
-	Custom Spawn music
-	Sound occlusion handling
-	Client Console handling
-	Helmet popping option
-	Music handling (spawn + in game)
-	Anti-Lag, Gravity handling
-	Radio playing in some Custom Maps
-	Spotting function (using Binoculars)
-	Dynamic Foliage Support
-	Vehicles Support (T-55 & M8)

4. Support
- For all support related issues please contact us at : http://www.moddb.com/mods/vietnam-mod/
- Alternatively you can email vietnammod AT zeroy DOT com

5. Future Updates
- The Vietnam Mod is unlikely to release any new updates other than potential hot-fixes. It’s been fun, thanks for your support!

6. NOTES
2048 Error
This error might occur when the Clients have too many custom maps in their usermaps folder. Treyarch have released a tip for server admin to avoid this however it isnt completly fixed. The best advice is to keep the client side number of maps at around 40. The fix is included in the mods folder as a file called zzz_fix_2048.iwd in both the Server Files Released. Server Admins must add it to their redirect as well.
Dynamic foliage Errors
The dynamic foliage can, in some maps and some gametypes (Any with Flags) cause some problems, such as player dying on spawn (reduce wind force to 0.9 max in this case) or Foliage not moving (Treefall should however still work).
128 bones Errors
On occasion all the players on the server may get kicked with a „has more than 128 Bones“ error. This is unfortunely something i was not able to fix 100% - Note that while all players get kicked the server will remain functional and players can simply re-connect.
Admin Menu
All credits go to Number7 (http://aigaming.net) for this addition, the Admin menu if configurable via configs/admin.cfg (for server setup only, not for clients). The Admin Menu once enabled can be access via a Bind; You can setup the bind by going in game to the Controls > Multiplayer Options > Admin Menu and bound a key. Here is the list of features added by this awesome mod:

•	Save player(s) current position
•	Burn player(s)
•	Explode player(s)
•	Move player(s) to other team
•	Move player(s) to Spectator
•	Change player name
•	Change player dvar
•	Crouch player(s)
•	Disarm player(s)
•	Drug player(s)
•	Lock player(s) position
•	Print message on center-screen
•	Kick Player
•	Ban Player
•	Hide Admin
•	Display Rules
•	Color Maps

Firing Mode

The following weapons have a secondary firing mode - single shot/full-auto, silenced/full-auto, round/smoke:

M16, AK47, M1A1, XM177, PPSH41, PPS43, K50, M3A1, M79 (smoke or shot rounds)
Server Setup

Servers administrator should download the Dedicated Files instead of using the Installer Executable.

The configs for the Modification are divided into small .cfg files to make it easier to navigate and configure. Here is the list of the .cfg included:

/mods/server.cfg				> Basic COD Server Dvars
/mods/configs/admin.cfg				> Rcon Admin Menu Dvars
/mods/configs/vietnam.cfg			> Main Mod Dvars
/mods/configs/gametypes.cfg			> Stock Gametypes Dvars
/mods/configs/rotation.cfg			> Map Rotation Sample
/mods/configs/ambient_control.cfg		> Ambient Dvars (Music, Fxs...)
/mods/configs/players_control.cfg		> Players Dvars (HUD…)
/mods/configs/healthcentre_control.cfg		> Health Related Dvars
/mods/configs/weapons_control.cfg		> Weapon Related Dvars

Installing the Mod on a dedicated server will depend on your GSP. The mods and usermaps folder should go into the AppData Folder of the current user. 

Windows XP AppData is located here:

[DRIVE] Documents and Settings/YOUR_USERNAME/Local Settings/Application Data/Activision/CoDWaW/

Windows Vista/7 AppData is located here:

[DRIVE] Users/USERNAME/AppData/Local Data/Activision/CoDWaW/

For the startup command line, an additional setting might be required for some GSP. Example line with a TCAdmin GSP:

+set dedicated 2 +set net_ip xxx.xxx.xxx.xxx +set net_port 28960 +set sv_maxclients 32 +set ui_maxclients 32 +exec server.cfg +set fs_localAppData c:\xxgames\USERNAME\GameServers\TC7120816625\ +set fs_game mods/mp_vietnam +set sv_punkbuster 1 +map_rotate

For Additional Admin Server Help, refer to COD Wiki Page:

http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Servers

Maps

-	A note that all CODWaW with a Japanese VS US setup should be compatible with the mod however the RGN Vietnam Team offers no guarantee/support on this. Note that some Stock maps will not load on Clients with Vietnam Mod 1.3. List of Stock map that don’t work:

•	mp_kneedeep (crashes Clients)
•	mp_drum (exceeded FX on most Clients)
•	mp_kwai (crash on some Clients)

7. Credits

ZeRoY (Founder/Mapper/Scripter)
Paulo88 (Level Designer)
Wakka (Level Designer)
Mr.Ray (Level Designer)
Narcozz (Level Designer)
Carcass26 (Level Designer)
Coldair (Level Designer)
Atomicelvis (Level Designer)
|[FR]|FOX (Level Designer)
Veserius (Level Designer)
Maquina (Level Designer)
Arachnofang (Level Designer)
Freddy & Jeason – (Level Designer)
Buster (Skinner)
Oneshot & BengalSniper (Researchers)

Additional content by:

Xiao (Skinner)
Mapicted (Modelling)
Robbo (scripting help)
[ATB] & PEZZALUCIFER/Pezbot Team (Pezbot support)
Lonewolf - 509th (scripting help)
Number7 (scripting help)
NovemberDobby (scripting help)
xHolyx (scripting help)
CodemanX (scripting help)
Deavius (scripting help)
Marc - AKA Wildcard (scripting help)
{PST} Joker (scripting help)
OMWG (scripting help)
OpenWarfare Team (scripting)
RGN Dev Team (past and current members)
Bell, Ravir, Worm, Nedgerblansky (legacy scripting)
Michel S. Boonstra (Knokploeg Sound Mod)
Regolith (For his awesome Xmodel Exporter tool!)
Zweimann & Huruman (Dynamic Foliage scripting)
Thanks to:

Mike_Nomad, Wizz, Mr.Ray for the support and advice
SevenSniff, Spacepig, Redskull, Busterking (support)
GamingDeluxe.co.uk (Beta testing/Server)
RGN VIP Members (testing, support)
Cornrow Wallace for his help and support
Blackmonkeys (support, testing)
B2Z Goucho + NFO CrazyCro + [DED] Tooth and their Clan members, 509th, Metal and ={dBb}= Clan, themadcappr and his Clan, Stufz, Jackson, DragonFly, Soldat Ryan & EU Clan for Beta testing.
Treyarch/InfinityWard for the superb maps/assets used in this Modification

Special Notes:
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION Inc. 3100 Ocean Park Boulevard, Santa Monica, California 90405.
The compiled assets and codes contained in this Mod should NOT be decompiled without express approval from the Vietnam Mod Team. 
This modification contains textures and sounds re-created from assets from other Publishers, these and all original and composed textures or assets in this Modification remain property of the sources respective owners.